ALPHA 2023 (Corpo;reality)

Digital technology has increasing importance in how we perceive and communicate ourselves.

The Corpo;reality project aims to use (my) body through digital technology as a malleable material for design that is shaped in multiple realities. 
In practice, the project makes use of LiDAR, 3D scanning tec

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hnology, and Adobe’s PatchMatch algorithm to suggest alternative ways of perceiving the shape and texture of the human body. This resulted in a creative outcome based on sculptural and textile crafts. The alternative bodies are the results of giving agency to specific digital technologies to interpret my body based on their respective algorithms. It is a method that has allowed me to enter into a dialog with digital technology, rather than using it as a means to an end.

The project can be experienced in an exhibition format, as augmented filters through my Instagram page, and as a short film, which is still in post-production, as of the 24th of August.

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Typologies

Product Interaction & Technical Innovations

Méthodes

Pattern design, Transfer print, 3D scanning

Matières

Textile, Bioplastic

Logiciels

Adobe Photoshop, Blender, LiDAR, PatchMatch