Virtual Reality experience created using the Vive Focus for the artist’s exhibition opening in the Portland Gallery. 3D Modelling, Rendering, Coding and Unity built.
The experience was divided in two: The ground floor of Portland Gallery, where it was identical as the real gallery, and by the stair
s going to the floor down, the user could immerse into Spiller’s mind.
2019
Virtual reality, 3D, UX Design
Virtual Reality, HTC, Android
Media, Technology
Rhinoceros, Unity