It is common for people to express themselves through social media, but when emotional states are expressed, perception of ‘real’ feelings often diverge from what is stated. This project uses this often unintentional obfuscation as a ‘site’ for a series of interventions on the body, and in space.  
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users emotional state is not a simple thing to identify. Context is critical in understanding the data gathered. EMO takes bio-metric data, but triangulates this against data gathered from a cities social media feeds, so that social, political and metrological conditions can be taken into account when assessing an emotional condition.
The project is fragmented into a series of remote, deployable agents; wearables and hand held sensors, as well as a fully immersive physical installation. The remote agents pick up biometric data, reading emotional response within a participant of the project, this is hidden from the occupant, but the emotion triggers an infrared output from the wearable, impossible to see by the naked eye, but visible by mobile phone from others.

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Type

Interactive Wearable

Materials

Cable ties, IR light, GSR sensor, Pulse sensor, Clear Acrylic

Softwares

Illustrator, Arduino, Rhino 3D, Revit Architecture